My recommendation is this: For bases with centralized air defenses that are close together, bring 2 rage and one heal (or 3 rage). For experienced players, this may be more effective, especially against maxed out th8s, but the risk of poor deployment often outweighs the potential benefit for most players. While the three lightening spell rule works great most of the time, others prefer two rage on one heal. Take out one air defense with 3 lightening spells and you only have to worry about one. In summary, Keep it simple! Maximize your chance of 3 starring the base. Even more so, I see errors in the deployment of the dragons (most just plop them all down together, spread them out in a line, or put some here and some there–WRONG!). I see so many errors in the deployment of spells that cost stars. This takes some skill (see my other post on foolproof dragon attacks).
This is where most people fail! This takes practice. Rage spells work GREAT, but there are caveats–(1) the air defenses should be close to one another, (2) you must place the rage spell where the dragons are going to be in a second or two, and (3) you MUST funnel your dragons so that they are all bunched up when heading towards the air defenses so that you can rage MANY dragons. But, in addition to costing more, it has a HIGHER risk of failure. End of discussion! Time and time again I see players using rage and heal spells, which is a “stronger” attack. With one remaining air defense victory is almost certain with smart dragon deployment. Three lightening spells aimed properly SHOULD be used to destroy the highest level or hardest to reach air defense. Versus TH7: There should be no debate on what spells to bring. If you are going Dragons, it is usually best to go ALL dragons and not mix and match. So don’t bring ground troops unless to destroy an exposed or poorly protected air defense. Also, the beauty of air attacks is that you don’t need to worry about mortars, canons, giant bombs, Barb Kings, or Xbows that are pointing down. Why so many dragons? Why not a few? The dragons must far outnumber the air defenses for this strategy to work. Others consider replacing two dragons with 8 lvl 5 hogs or lvl 6 balloons. I prefer All dragons and Level 6 Balloons in the clan castle.
War/ Trophy Against TH9 or 10 Bases with an Air Defense Behind one Wall: This gets a little tricky and opinions differ.
Air defence clash of clans plus#
War/ Trophy against TH8s with Centralized Air Defenses: all dragons plus a dragon or Level 6 Balloons in clan castle.
War/Trophy against ANY TH7: All dragons plus Level 6 balloons in CC (if possible), otherwise Dragon (second best option). Farming: When raiding for the often well protected dark elixir, dragons can be useful. There are cheaper options to get one star. Going for 1 star? No way! Dragons cost too much. Therefore, if you choose to use an all dragon attack, it might be better to go for a 50% destruction and destroy the TH for 2 stars rather than 85% destruction for 1 star. PART 1: Set Reasonable Goals For War:ģ stars: In war or trophy hunting against TH8 and below, this should always be your goal.Ģ stars: Against mature TH9s, TH10s, or maybe a TH8 with max air defenses (if you don’t have level 3 dragons), it will be very difficult to get 3 stars.
Air defence clash of clans how to#
Why? I am going to show you how to improve your dragon attacks quickly and easily.
Mass dragon attacks are the most effective attacks on TH7 and TH8 hands down! But, I see people fail all of the time. Mass dragon attacks on TH7, TH8, and TH9.